revert: list attacks in regular header & paragraph style

Attack items expect to be associated with a picture. As these won't be around for the forseeable future, use a normal list style consisting of regular headers and paragraphs until assets can be provided

Refs: 3d2d876b
This commit is contained in:
Sebin Nyshkim 2022-11-07 19:02:28 +01:00
parent a649fdae0b
commit c6bb436ad8

View file

@ -47,7 +47,70 @@
</p> </p>
<h3>Attacks</h3> <h3>Attacks</h3>
<attack-list> <h4>Fire Breath (improved)</h4>
<p>
The reach of Sebin's Fire Breath increases as well as the frequency at
which he can fire shots from his mouth.
</p>
<h4>Flame Toss (improved)</h4>
<p>
Overdrive Form eliminates the need for Sebin to spit fire into his palms.
It instead enables him to fire the shots directly from the palm palm of
his hands, as the firey veins crossing his arms act as an orifice to do
so. The explosion radius of the burning projectiles that explode on impact
is greatly increased.
</p>
<h4>Kindled Fist (improved)</h4>
<p>
As his arms and legs are infused with fire his punches and kicks exert
trails of flames while doing so. Landing a punch or kick sears enemies.
</p>
<h4>Searing Discus</h4>
<p>
Overdrive allows Sebin to form rings of fire by igniting flames from his
fingertips and swirling them in a circle motion. He can use them for both
close quarters or ranged combat.
</p>
<h4>Combustion Flare</h4>
<p>
Clinking both of his wrists against each other like flints unleashes a
devestating fire blast from both of his fire-infused hands. A secure
foothold is needed to prevent Sebin from being thrown back by the recoil
of the attack. Using this technique in the air is therefore highly risky.
</p>
<h4>Blazing Pandemonium</h4>
<p>
A heavy impact into the ground from a great height with both fists,
tearing deep cracks in the ground around the impact crater. Combined with
<strong><em>Kindled Fist</em></strong>
the heat in Sebin's arms are forced through the newly created furrows,
transforming the scene into an inferno.
</p>
<h4>Scorching Edge</h4>
<p>
A fiery blade towering several meters into the air that Sebin sends
careening towards his enemies from his fire-infused legs with a backflip
kick, leaving a swath of destruction in its wake. Upon impact the force of
the attack is distributed sideways.
</p>
<h4>Circling Fire Shield</h4>
<p>
A rather defensive technique. By spinning around with stretched out arms
Sebin creates fire balls, which he usually hurls towards enemies, that
circle around his body diagonally. They act as a shield while he can still
move his arms relatively freely. Enemies would be well advised to keep
their distance to this spinning shield, as the fire balls will still
explode on contact.
</p>
<!-- <attack-list>
<attack-item> <attack-item>
<template #image> <template #image>
<img src="" alt="Sebin Fire Breath (improved)" /> <img src="" alt="Sebin Fire Breath (improved)" />
@ -145,17 +208,22 @@
balls will still explode on contact. balls will still explode on contact.
</template> </template>
</attack-item> </attack-item>
</attack-list> </attack-list> -->
</prose> </prose>
</template> </template>
<script> <script>
import Prose from "@/components/Prose.vue"; import Prose from "@/components/Prose.vue";
import RefFigure from "@/components/Figure.vue"; import RefFigure from "@/components/Figure.vue";
import AttackList from "@/components/AttackList.vue"; // import AttackList from "@/components/AttackList.vue";
import AttackItem from "@/components/AttackItem.vue"; // import AttackItem from "@/components/AttackItem.vue";
export default { export default {
components: { Prose, RefFigure, AttackList, AttackItem }, components: {
Prose,
RefFigure,
// AttackList,
// AttackItem,
},
}; };
</script> </script>