refactor: migrate Overdrive view
This commit is contained in:
parent
05b8e0c410
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2 changed files with 327 additions and 229 deletions
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@ -1,229 +0,0 @@
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<template>
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<prose>
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<h2>Overdrive Form</h2>
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<ref-figure polaroidBorder>
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<template #img>
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<img
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src="@/assets/refs/sebin-overdrive_ref-hires.jpg"
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alt="Sebin in Overdrive"
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/>
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</template>
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<template #caption>Sebin in Overdrive</template>
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<template #copyright>
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<a href="https://twitter.com/CVictorrosso">CVictorrosso</a>
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</template>
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</ref-figure>
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<p>
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Sebin can enter an Overdrive Form which greatly increases his strength and
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abilities but it comes at a cost.
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</p>
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<p>
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He enters Overdrive by engulfing himself in a pillar of flames which
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transforms his exterior physique. During Overdrive transformation his hair
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ignites and flickers with blue flames. The corners of his eyes flicker
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with long green flames. His arms and legs become part carbon black and are
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crossed by several glowing veins which pulsate like flowing lava. Fire in
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this form burns several degrees hotter than usual because his body becomes
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a living blast furnace, which is why his limbs have to be of more
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fire-proof material to withstand the increased heat.
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</p>
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<p>
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To complete the transformation he inhales the flames from the pillar
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surrounding him which heats up his body from within. Even if Sebin is a
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fire dragon who can sustain high degrees of heat he is essentially
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overheating himself from the inside. Because of this he can't maintain
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this form for more than a few hours before he does permanent damage to his
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own body.
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</p>
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<p>
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Direct body contact with Sebin during overdrive causes 3rd degree burns as
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he emits an extreme temperature, although less than he keeps inside his
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body. His immediate surroundings are likely to burn or melt.
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</p>
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<h3>Attacks</h3>
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<h4>Fire Breath (improved)</h4>
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<p>
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The reach of Sebin's Fire Breath increases as well as the frequency at
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which he can fire shots from his mouth.
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</p>
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<h4>Flame Toss (improved)</h4>
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<p>
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Overdrive Form eliminates the need for Sebin to spit fire into his palms.
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It instead enables him to fire the shots directly from the palm palm of
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his hands, as the firey veins crossing his arms act as an orifice to do
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so. The explosion radius of the burning projectiles that explode on impact
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is greatly increased.
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</p>
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<h4>Kindled Fist (improved)</h4>
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<p>
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As his arms and legs are infused with fire his punches and kicks exert
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trails of flames while doing so. Landing a punch or kick sears enemies.
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</p>
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<h4>Searing Discus</h4>
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<p>
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Overdrive allows Sebin to form rings of fire by igniting flames from his
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fingertips and swirling them in a circle motion. He can use them for both
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close quarters or ranged combat.
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</p>
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<h4>Combustion Flare</h4>
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<p>
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Clinking both of his wrists against each other like flints unleashes a
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devestating fire blast from both of his fire-infused hands. A secure
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foothold is needed to prevent Sebin from being thrown back by the recoil
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of the attack. Using this technique in the air is therefore highly risky.
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</p>
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<h4>Blazing Pandemonium</h4>
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<p>
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A heavy impact into the ground from a great height with both fists,
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tearing deep cracks in the ground around the impact crater. Combined with
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<strong><em>Kindled Fist</em></strong>
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the heat in Sebin's arms are forced through the newly created furrows,
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transforming the scene into an inferno.
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</p>
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<h4>Scorching Edge</h4>
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<p>
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A fiery blade towering several meters into the air that Sebin sends
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careening towards his enemies from his fire-infused legs with a backflip
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kick, leaving a swath of destruction in its wake. Upon impact the force of
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the attack is distributed sideways.
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</p>
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<h4>Circling Fire Shield</h4>
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<p>
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A rather defensive technique. By spinning around with stretched out arms
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Sebin creates fire balls, which he usually hurls towards enemies, that
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circle around his body diagonally. They act as a shield while he can still
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move his arms relatively freely. Enemies would be well advised to keep
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their distance to this spinning shield, as the fire balls will still
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explode on contact.
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</p>
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<!-- <attack-list>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Fire Breath (improved)" />
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</template>
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<template #name>Fire Breath (improved)</template>
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<template #desc>
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The reach of Sebin's Fire Breath increases as well as the frequency at
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which he can fire shots from his mouth.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Flame Toss (improved)" />
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</template>
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<template #name>Flame Toss (improved)</template>
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<template #desc>
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Overdrive Form eliminates the need for Sebin to spit fire into his
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palms. It instead enables him to fire the shots directly from the palm
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palm of his hands, as the firey veins crossing his arms act as an
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orifice to do so. The explosion radius of the burning projectiles that
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explode on impact is greatly increased.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Kindled Fist (improved)" />
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</template>
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<template #name>Kindled Fist (improved)</template>
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<template #desc>
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As his arms and legs are infused with fire his punches and kicks exert
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trails of flames while doing so. Landing a punch or kick sears
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enemies.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Searing Discus" />
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</template>
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<template #name>Searing Discus</template>
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<template #desc>
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Overdrive allows Sebin to form rings of fire by igniting flames from
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his fingertips and swirling them in a circle motion. He can use them
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for both close quarters or ranged combat.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Combustion Flare" />
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</template>
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<template #name>Combustion Flare</template>
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<template #desc>
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Clinking both of his wrists against each other like flints unleashes a
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devestating fire blast from both of his fire-infused hands. A secure
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foothold is needed to prevent Sebin from being thrown back by the
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recoil of the attack. Using this technique in the air is therefore
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highly risky.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Blazing Pandemonium" />
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</template>
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<template #name>Blazing Pandemonium</template>
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<template #desc>
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A heavy impact into the ground from a great height with both fists,
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tearing deep cracks in the ground around the impact crater. Combined
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with <strong><em>Kindled Fist</em></strong>
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the heat in Sebin's arms are forced through the newly created furrows,
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transforming the scene into an inferno.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Scorching Edge" />
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</template>
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<template #name>Scorching Edge</template>
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<template #desc>
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A fiery blade towering several meters into the air that Sebin sends
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careening towards his enemies from his fire-infused legs with a
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backflip kick, leaving a swath of destruction in its wake. Upon impact
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the force of the attack is distributed sideways.
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</template>
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</attack-item>
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<attack-item>
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<template #image>
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<img src="" alt="Sebin Circling Fire Shield" />
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</template>
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<template #name>Circling Fire Shield</template>
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<template #desc>
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A rather defensive technique. By spinning around with stretched out
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arms Sebin creates fire balls, which he usually hurls towards enemies,
|
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that circle around his body diagonally. They act as a shield while he
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can still move his arms relatively freely. Enemies would be well
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advised to keep their distance to this spinning shield, as the fire
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balls will still explode on contact.
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</template>
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</attack-item>
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</attack-list> -->
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</prose>
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</template>
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<script>
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import Prose from "@/components/Prose.vue";
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import RefFigure from "@/components/Figure.vue";
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// import AttackList from "@/components/AttackList.vue";
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// import AttackItem from "@/components/AttackItem.vue";
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export default {
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components: {
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Prose,
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RefFigure,
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// AttackList,
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// AttackItem,
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},
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};
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</script>
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327
src/views/OverdriveView.vue
Normal file
327
src/views/OverdriveView.vue
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<script setup lang="ts">
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// import AttackItem from "@/components/AttackItem.vue";
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// import AttackList from "@/components/AttackList.vue";
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import RefFigure from "@/components/RefFigure.vue";
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</script>
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<template>
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<section>
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<h1>Overdrive Form</h1>
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</section>
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<RefFigure id="overdrive-ref" polaroidBorder>
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<!-- max 1080px -->
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<template #img>
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<picture>
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<source
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srcset="
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@/assets/refs/sebin-overdrive_ref-hires.jpg?w=450;500;600;900;0&avif&quality=75&withoutEnlargement&srcset
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"
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sizes="(min-width: 120em) 700px, (min-width: 80em) 600px, (min-width: 35em) 500px, 450px"
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type="image/avif"
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/>
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<source
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srcset="
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@/assets/refs/sebin-overdrive_ref-hires.jpg?w=450;500;600;900;0&webp&quality=100&withoutEnlargement&srcset
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"
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sizes="(min-width: 120em) 700px, (min-width: 80em) 600px, (min-width: 35em) 500px, 450px"
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type="image/webp"
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/>
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<img
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srcset="
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@/assets/refs/sebin-overdrive_ref-hires.jpg?w=450;500;600;900;0&jpg&quality=95&withoutEnlargement&srcset
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"
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sizes="(min-width: 120em) 700px, (min-width: 80em) 600px, (min-width: 35em) 500px, 450px"
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alt="Sebin in Overdrive"
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loading="lazy"
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/>
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</picture>
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</template>
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<template #caption>Sebin in Overdrive</template>
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<template #copyright>
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<a href="https://twitter.com/CVictorrosso">CVictorrosso</a>
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</template>
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</RefFigure>
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<section>
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<p>
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Sebin can enter an Overdrive Form which greatly increases his strength and
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abilities but it comes at a cost.
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</p>
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<p>
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He enters Overdrive by engulfing himself in a pillar of flames which
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transforms his exterior physique. During Overdrive transformation his hair
|
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|
ignites and flickers with blue flames. The corners of his eyes flicker
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with long green flames. His arms and legs become part carbon black and are
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crossed by several glowing veins which pulsate like flowing lava. Fire in
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this form burns several degrees hotter than usual because his body becomes
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a living blast furnace, which is why his limbs have to be of more
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fire-proof material to withstand the increased heat.
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</p>
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<p>
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To complete the transformation he inhales the flames from the pillar
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surrounding him which heats up his body from within. Even if Sebin is a
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fire dragon who can sustain high degrees of heat he is essentially
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overheating himself from the inside. Because of this he can't maintain
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this form for more than a few hours before he does permanent damage to his
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own body.
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</p>
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<p>
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Direct body contact with Sebin during overdrive causes 3rd degree burns as
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he emits an extreme temperature, although less than he keeps inside his
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body. His immediate surroundings are likely to burn or melt.
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</p>
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<h2>Attacks</h2>
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<table>
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<thead>
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<tr>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Fire Breath (improved)</td>
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<td>
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The reach of Sebin's Fire Breath increases as well as the frequency
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at which he can fire shots from his mouth.
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</td>
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</tr>
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<tr>
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<td>Flame Toss (improved)</td>
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<td>
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Overdrive Form eliminates the need for Sebin to spit fire into his
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palms. It instead enables him to fire the shots directly from the
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|
palm palm of his hands, as the firey veins crossing his arms act as
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an orifice to do so. The explosion radius of the burning projectiles
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that explode on impact is greatly increased.
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</td>
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</tr>
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<tr>
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<td>Kindled Fist (improved)</td>
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<td>
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As his arms and legs are infused with fire his punches and kicks
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exert trails of flames while doing so. Landing a punch or kick sears
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enemies.
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</td>
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</tr>
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<tr>
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<td>Searing Discus</td>
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<td>
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Overdrive allows Sebin to form rings of fire by igniting flames from
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his fingertips and swirling them in a circle motion. He can use them
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for both close quarters or ranged combat.
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</td>
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</tr>
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<tr>
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<td>Combustion Flare</td>
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<td>
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Clinking both of his wrists against each other like flints unleashes
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|
a devestating fire blast from both of his fire-infused hands. A
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||||||
|
secure foothold is needed to prevent Sebin from being thrown back by
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the recoil of the attack. Using this technique in the air is
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therefore highly risky.
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</td>
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</tr>
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<tr>
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<td>Blazing Pandemonium</td>
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<td>
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A heavy impact into the ground from a great height with both fists,
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tearing deep cracks in the ground around the impact crater. Combined
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||||||
|
with
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<strong><em>Kindled Fist</em></strong>
|
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|
the heat in Sebin's arms are forced through the newly created
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||||||
|
furrows, transforming the scene into an inferno.
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||||||
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</td>
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</tr>
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<tr>
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<td>Scorching Edge</td>
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<td>
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||||||
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A fiery blade towering several meters into the air that Sebin sends
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||||||
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careening towards his enemies from his fire-infused legs with a
|
||||||
|
backflip kick, leaving a swath of destruction in its wake. Upon
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||||||
|
impact the force of the attack is distributed sideways.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Circling Fire Shield</td>
|
||||||
|
<td>
|
||||||
|
A rather defensive technique. By spinning around with stretched out
|
||||||
|
arms Sebin creates fire balls, which he usually hurls towards
|
||||||
|
enemies, that circle around his body diagonally. They act as a
|
||||||
|
shield while he can still move his arms relatively freely. Enemies
|
||||||
|
would be well advised to keep their distance to this spinning
|
||||||
|
shield, as the fire balls will still explode on contact.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<!-- <h3>Fire Breath (improved)</h3>
|
||||||
|
<p>
|
||||||
|
The reach of Sebin's Fire Breath increases as well as the frequency at
|
||||||
|
which he can fire shots from his mouth.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Flame Toss (improved)</h3>
|
||||||
|
<p>
|
||||||
|
Overdrive Form eliminates the need for Sebin to spit fire into his palms.
|
||||||
|
It instead enables him to fire the shots directly from the palm palm of
|
||||||
|
his hands, as the firey veins crossing his arms act as an orifice to do
|
||||||
|
so. The explosion radius of the burning projectiles that explode on impact
|
||||||
|
is greatly increased.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Kindled Fist (improved)</h3>
|
||||||
|
<p>
|
||||||
|
As his arms and legs are infused with fire his punches and kicks exert
|
||||||
|
trails of flames while doing so. Landing a punch or kick sears enemies.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Searing Discus</h3>
|
||||||
|
<p>
|
||||||
|
Overdrive allows Sebin to form rings of fire by igniting flames from his
|
||||||
|
fingertips and swirling them in a circle motion. He can use them for both
|
||||||
|
close quarters or ranged combat.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Combustion Flare</h3>
|
||||||
|
<p>
|
||||||
|
Clinking both of his wrists against each other like flints unleashes a
|
||||||
|
devestating fire blast from both of his fire-infused hands. A secure
|
||||||
|
foothold is needed to prevent Sebin from being thrown back by the recoil
|
||||||
|
of the attack. Using this technique in the air is therefore highly risky.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Blazing Pandemonium</h3>
|
||||||
|
<p>
|
||||||
|
A heavy impact into the ground from a great height with both fists,
|
||||||
|
tearing deep cracks in the ground around the impact crater. Combined with
|
||||||
|
<strong><em>Kindled Fist</em></strong>
|
||||||
|
the heat in Sebin's arms are forced through the newly created furrows,
|
||||||
|
transforming the scene into an inferno.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Scorching Edge</h3>
|
||||||
|
<p>
|
||||||
|
A fiery blade towering several meters into the air that Sebin sends
|
||||||
|
careening towards his enemies from his fire-infused legs with a backflip
|
||||||
|
kick, leaving a swath of destruction in its wake. Upon impact the force of
|
||||||
|
the attack is distributed sideways.
|
||||||
|
</p> -->
|
||||||
|
|
||||||
|
<!-- <h3>Circling Fire Shield</h3>
|
||||||
|
<p>
|
||||||
|
A rather defensive technique. By spinning around with stretched out arms
|
||||||
|
Sebin creates fire balls, which he usually hurls towards enemies, that
|
||||||
|
circle around his body diagonally. They act as a shield while he can still
|
||||||
|
move his arms relatively freely. Enemies would be well advised to keep
|
||||||
|
their distance to this spinning shield, as the fire balls will still
|
||||||
|
explode on contact.
|
||||||
|
</p> -->
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<!-- <AttackList>
|
||||||
|
<AttackItem>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Fire Breath (improved)</template>
|
||||||
|
<template #desc>
|
||||||
|
The reach of Sebin's Fire Breath increases as well as the frequency at
|
||||||
|
which he can fire shots from his mouth.
|
||||||
|
</template>
|
||||||
|
</AttackItem>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Flame Toss (improved)</template>
|
||||||
|
<template #desc>
|
||||||
|
Overdrive Form eliminates the need for Sebin to spit fire into his
|
||||||
|
palms. It instead enables him to fire the shots directly from the palm
|
||||||
|
palm of his hands, as the firey veins crossing his arms act as an
|
||||||
|
orifice to do so. The explosion radius of the burning projectiles that
|
||||||
|
explode on impact is greatly increased.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Kindled Fist (improved)</template>
|
||||||
|
<template #desc>
|
||||||
|
As his arms and legs are infused with fire his punches and kicks exert
|
||||||
|
trails of flames while doing so. Landing a punch or kick sears enemies.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Searing Discus</template>
|
||||||
|
<template #desc>
|
||||||
|
Overdrive allows Sebin to form rings of fire by igniting flames from his
|
||||||
|
fingertips and swirling them in a circle motion. He can use them for
|
||||||
|
both close quarters or ranged combat.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Combustion Flare</template>
|
||||||
|
<template #desc>
|
||||||
|
Clinking both of his wrists against each other like flints unleashes a
|
||||||
|
devestating fire blast from both of his fire-infused hands. A secure
|
||||||
|
foothold is needed to prevent Sebin from being thrown back by the recoil
|
||||||
|
of the attack. Using this technique in the air is therefore highly
|
||||||
|
risky.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Blazing Pandemonium</template>
|
||||||
|
<template #desc>
|
||||||
|
A heavy impact into the ground from a great height with both fists,
|
||||||
|
tearing deep cracks in the ground around the impact crater. Combined
|
||||||
|
with <strong><em>Kindled Fist</em></strong>
|
||||||
|
the heat in Sebin's arms are forced through the newly created furrows,
|
||||||
|
transforming the scene into an inferno.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Scorching Edge</template>
|
||||||
|
<template #desc>
|
||||||
|
A fiery blade towering several meters into the air that Sebin sends
|
||||||
|
careening towards his enemies from his fire-infused legs with a backflip
|
||||||
|
kick, leaving a swath of destruction in its wake. Upon impact the force
|
||||||
|
of the attack is distributed sideways.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
<attack-item>
|
||||||
|
<template #image>
|
||||||
|
<span style="font-size: 10rem">🚫</span>
|
||||||
|
</template>
|
||||||
|
<template #name>Circling Fire Shield</template>
|
||||||
|
<template #desc>
|
||||||
|
A rather defensive technique. By spinning around with stretched out arms
|
||||||
|
Sebin creates fire balls, which he usually hurls towards enemies, that
|
||||||
|
circle around his body diagonally. They act as a shield while he can
|
||||||
|
still move his arms relatively freely. Enemies would be well advised to
|
||||||
|
keep their distance to this spinning shield, as the fire balls will
|
||||||
|
still explode on contact.
|
||||||
|
</template>
|
||||||
|
</attack-item>
|
||||||
|
</AttackList> -->
|
||||||
|
</template>
|
Loading…
Add table
Add a link
Reference in a new issue