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26 changed files with 502 additions and 631 deletions
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@ -1,6 +1,6 @@
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<script setup lang="ts">
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import AttackItem from "@/components/AttackItem.vue";
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import AttackList from "@/components/AttackList.vue";
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import AttackItem from '@/components/AttackItem.vue'
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import AttackList from '@/components/AttackList.vue'
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</script>
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<template>
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@ -8,8 +8,8 @@ import AttackList from "@/components/AttackList.vue";
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<h1>{{ $route.name }}</h1>
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<p>
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Since Sebin is a fire dragon there's a myriad of abilities he has at his
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disposal to defend himself.
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Since Sebin is a fire dragon there's a myriad of abilities he has at his disposal to defend
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himself.
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</p>
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</section>
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@ -48,12 +48,10 @@ import AttackList from "@/components/AttackList.vue";
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</template>
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<template #name>Fire Breath</template>
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<template #desc>
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Like most fire dragons, Sebin can breathe fire. In order to do this, he
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takes a deep breath to enrich the oxygen in his lungs with gases, which,
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together with special glands in his mouth, produce a combustible
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mixture. The resulting jet of fire, reaching several hundred degrees
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Celsius, spreads out on its way to its target, scorching everything in
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its path.
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Like most fire dragons, Sebin can breathe fire. In order to do this, he takes a deep breath
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to enrich the oxygen in his lungs with gases, which, together with special glands in his
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mouth, produce a combustible mixture. The resulting jet of fire, reaching several hundred
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degrees Celsius, spreads out on its way to its target, scorching everything in its path.
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</template>
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</AttackItem>
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@ -87,11 +85,10 @@ import AttackList from "@/components/AttackList.vue";
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</template>
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<template #name>Flame Toss</template>
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<template #desc>
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By spitting fire into his hands, Sebin can form it into a ball and use
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it as a projectile. His scales are fireproof and can withstand the high
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temperatures. Due to their high concentration, the projectiles explode
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upon impact. By combining two fireballs the explosion radius increases
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dramatically.
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By spitting fire into his hands, Sebin can form it into a ball and use it as a projectile.
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His scales are fireproof and can withstand the high temperatures. Due to their high
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concentration, the projectiles explode upon impact. By combining two fireballs the explosion
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radius increases dramatically.
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</template>
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</AttackItem>
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@ -125,10 +122,9 @@ import AttackList from "@/components/AttackList.vue";
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</template>
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<template #name>Kindled Fist</template>
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<template #desc>
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Apart from throwing projectiles, Sebin can also use the fireballs to
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wrap his fists in fire. This allows him to inflict severe burns on his
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opponent with each blow. In addition, he can release the fire from his
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fists with aimed blows and hurl it at his opponents.
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Apart from throwing projectiles, Sebin can also use the fireballs to wrap his fists in fire.
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This allows him to inflict severe burns on his opponent with each blow. In addition, he can
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release the fire from his fists with aimed blows and hurl it at his opponents.
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</template>
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</AttackItem>
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@ -162,9 +158,8 @@ import AttackList from "@/components/AttackList.vue";
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</template>
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<template #name>Burning Twister</template>
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<template #desc>
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A technique used in aerial combat, Sebin uses his fire breath to engulf
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his body in flames while spinning to become a fire tornado that singes
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opponents.
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A technique used in aerial combat, Sebin uses his fire breath to engulf his body in flames
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while spinning to become a fire tornado that singes opponents.
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</template>
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</AttackItem>
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</AttackList>
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@ -1,39 +1,39 @@
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<script setup lang="ts">
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import { inject } from "vue";
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import { nsfwKey, showModalKey } from "@/keys";
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import type { ColorDict } from "@/interfaces";
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import { tailLength, wingspan, penis, colors } from "@/sebin";
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import { toImperial, toFahrenheit } from "@/helpers";
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import RefToggle from "@/components/RefToggle.vue";
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import RefGallery from "@/components/RefGallery.vue";
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import RefFigure from "@/components/RefFigure.vue";
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import ColorTable from "@/components/ColorTable.vue";
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import DataTable from "@/components/DataTable.vue";
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import QuickFacts from "@/components/QuickFacts.vue";
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import { inject } from 'vue'
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import { nsfwKey, showModalKey } from '@/keys'
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import type { ColorDict } from '@/interfaces'
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import { tailLength, wingspan, penis, colors } from '@/sebin'
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import { toImperial, toFahrenheit } from '@/helpers'
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import RefToggle from '@/components/RefToggle.vue'
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import RefGallery from '@/components/RefGallery.vue'
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import RefFigure from '@/components/RefFigure.vue'
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import ColorTable from '@/components/ColorTable.vue'
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import DataTable from '@/components/DataTable.vue'
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import QuickFacts from '@/components/QuickFacts.vue'
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const sebinColors: ColorDict[] = [
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{ name: "Scales", value: colors.scalesPrimary },
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{ name: "Chest, Wings (front)", value: colors.scalesSecondary },
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{ name: "Hair", value: colors.hairPrimary },
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{ name: "Hair Streaks (optional)", value: colors.hairSecondary },
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{ name: "Eyes", value: colors.eyes },
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{ name: "Facial Spikes", value: colors.eyebrows },
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{ name: "Horns/Claws/Nipples", value: colors.horns },
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{ name: "Tail Spikes", value: colors.tailspikes },
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];
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{ name: 'Scales', value: colors.scalesPrimary },
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{ name: 'Chest, Wings (front)', value: colors.scalesSecondary },
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{ name: 'Hair', value: colors.hairPrimary },
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{ name: 'Hair Streaks (optional)', value: colors.hairSecondary },
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{ name: 'Eyes', value: colors.eyes },
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{ name: 'Facial Spikes', value: colors.eyebrows },
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{ name: 'Horns/Claws/Nipples', value: colors.horns },
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{ name: 'Tail Spikes', value: colors.tailspikes }
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]
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const sebinPenisHeadings = ["Key", "Value"];
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const sebinPenisHeadings = ['Key', 'Value']
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const sebinPenisData = [
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["Shape", penis.shape],
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["Type", penis.type],
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["Special Traits", penis.special],
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["Color", colors.penis],
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["Length", `${penis.size} cm (${toImperial(penis.size)})`],
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["Girth", `${penis.girth} cm (${toImperial(penis.girth)})`],
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];
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['Shape', penis.shape],
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['Type', penis.type],
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['Special Traits', penis.special],
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['Color', colors.penis],
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['Length', `${penis.size} cm (${toImperial(penis.size)})`],
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['Girth', `${penis.girth} cm (${toImperial(penis.girth)})`]
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]
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const isNsfw = inject<boolean>(nsfwKey, false);
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const showModal = inject<Function>(showModalKey, Function);
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const isNsfw = inject<boolean>(nsfwKey, false)
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const showModal = inject<Function>(showModalKey, Function)
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</script>
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<template>
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</template>
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<template #caption>
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<RefToggle
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id="sebin-fullbody-ref"
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v-model="isNsfw"
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@click.prevent="showModal()"
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>
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<RefToggle id="sebin-fullbody-ref" v-model="isNsfw" @click.prevent="showModal()">
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<template #off>😇</template>
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<template #on>😈</template>
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</RefToggle>
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<li>Athletic to body builder physique</li>
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<li>Sharp, black claws on fingers and toes</li>
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<li>Brown blunt spikes running over back and top-side of tail</li>
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<li>
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Tail about {{ tailLength / 100 }} meter ({{ toImperial(tailLength) }})
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in length
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</li>
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<li>Tail about {{ tailLength / 100 }} meter ({{ toImperial(tailLength) }}) in length</li>
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</ul>
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</QuickFacts>
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<p>
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As the offspring of a union between human and dragon, Sebin is a bipedal
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plantigrade. The majority of his body is covered in red scales. A strip of
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yellow scales runs from the underside of his jaw, extending down his chest
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through his legs to the underside of the tip of his tail. The scales on
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his chest are characterized by a special toughness to better protect vital
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organs. He also has an athletic to muscular physique that he continuously
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tends to keep in shape. Finger and toe tips are armed with sharp, black
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claws, which serve him equally as tools and weapons. Brown spines run from
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head to spine to tip of tail, though they are too blunt to pose a risk of
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injury. His tail is about
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As the offspring of a union between human and dragon, Sebin is a bipedal plantigrade. The
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majority of his body is covered in red scales. A strip of yellow scales runs from the
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underside of his jaw, extending down his chest through his legs to the underside of the tip of
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his tail. The scales on his chest are characterized by a special toughness to better protect
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vital organs. He also has an athletic to muscular physique that he continuously tends to keep
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in shape. Finger and toe tips are armed with sharp, black claws, which serve him equally as
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tools and weapons. Brown spines run from head to spine to tip of tail, though they are too
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blunt to pose a risk of injury. His tail is about
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{{ tailLength / 100 }} meters ({{ toImperial(tailLength) }}) in length.
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</p>
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</section>
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<QuickFacts :cols="2">
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<ul>
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<li>
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Wingspan {{ wingspan / 100 }} meters ({{ toImperial(wingspan) }})
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</li>
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<li>Wingspan {{ wingspan / 100 }} meters ({{ toImperial(wingspan) }})</li>
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<li>Closed when on the ground</li>
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<li>Function like a second pair of arms</li>
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<li>Pointy talon on end of "hand"</li>
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</QuickFacts>
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<p>
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Sebin's wings have a span of about {{ wingspan / 100 }} meters ({{
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toImperial(wingspan)
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}}). They function very much like a second pair of arms: two
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interconnected limbs that form a bendable arm, at the end of which sits a
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hand-like structure, adorned with a talon in exchange for a thumb, with a
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sturdy membrane stretched between its long fingers. On solid ground, he
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keeps his wings closed so as not to accidentally bump into anything with
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them. Sebin also pays a lot of attention to his wings when working out, so
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that they can keep carrying him reliably through the air. Though, he only
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travels short to medium distances through the air before he has to take a
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rest - as long as the airspace in the area has been declared open for wing
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Sebin's wings have a span of about {{ wingspan / 100 }} meters ({{ toImperial(wingspan) }}).
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They function very much like a second pair of arms: two interconnected limbs that form a
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bendable arm, at the end of which sits a hand-like structure, adorned with a talon in exchange
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for a thumb, with a sturdy membrane stretched between its long fingers. On solid ground, he
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keeps his wings closed so as not to accidentally bump into anything with them. Sebin also pays
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a lot of attention to his wings when working out, so that they can keep carrying him reliably
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through the air. Though, he only travels short to medium distances through the air before he
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has to take a rest - as long as the airspace in the area has been declared open for wing
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bearers.
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</p>
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</section>
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</QuickFacts>
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<p>
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Despite what one might expect with reptilians, Sebin's pupils are rounded
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instead of slit-shaped. Yellow spikes running above his eyelids serve as
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eyebrows. These spikes are also found along his jaw bone. Two pointed,
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slightly curved, black horns protrude from his head. He usually wears his
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medium-length, blue hair loose. His long, pointed ears are very flexible,
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allowing him to hear sounds around him without having to turn his head.
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They are also used for non-verbal communication, to express emotions
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through body language. His hearing perceives a wider range of frequencies,
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making it superior to that of a human. His jaws are equipped with
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razor-sharp teeth that effortlessly sink into anything he manages to bite,
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be it nourishment or adversaries. Embedded between them lies his tongue,
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which is typically pointed for reptilians. Glands in his throat produce a
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mixture which he uses to spit fire, which can reach up to around 100 °C
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({{ toFahrenheit(100) }} °F).
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Despite what one might expect with reptilians, Sebin's pupils are rounded instead of
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slit-shaped. Yellow spikes running above his eyelids serve as eyebrows. These spikes are also
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found along his jaw bone. Two pointed, slightly curved, black horns protrude from his head. He
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usually wears his medium-length, blue hair loose. His long, pointed ears are very flexible,
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allowing him to hear sounds around him without having to turn his head. They are also used for
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non-verbal communication, to express emotions through body language. His hearing perceives a
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wider range of frequencies, making it superior to that of a human. His jaws are equipped with
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razor-sharp teeth that effortlessly sink into anything he manages to bite, be it nourishment
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or adversaries. Embedded between them lies his tongue, which is typically pointed for
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reptilians. Glands in his throat produce a mixture which he uses to spit fire, which can reach
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up to around 100 °C ({{ toFahrenheit(100) }} °F).
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</p>
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</section>
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<li>Defined abs</li>
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<li>Black nipples</li>
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<li>
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Any muscle mass from athletic to body builder is fine, with a
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preference towards body builder
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Any muscle mass from athletic to body builder is fine, with a preference towards body
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builder
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</li>
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</ul>
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</QuickFacts>
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<p>
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At the age of 17, Sebin gradually began to keep his body in shape on a
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regular basis. His favorite exercises include weightlifting (with both
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dumbbells and barbells), lat pulldown, leg press and cable curls. He works
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out three days a week with one day off between training days, rotating the
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body regions he trains each day.
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At the age of 17, Sebin gradually began to keep his body in shape on a regular basis. His
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favorite exercises include weightlifting (with both dumbbells and barbells), lat pulldown, leg
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press and cable curls. He works out three days a week with one day off between training days,
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rotating the body regions he trains each day.
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</p>
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</section>
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<section>
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<p>
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Sebin is very concerned with an even distribution of muscle mass, but pays
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particular attention to his back, chest and arms. A strong chest with
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strong arms helps to throw fire projectiles as far as possible. A strong
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back guarantees a longer stay in the air.
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Sebin is very concerned with an even distribution of muscle mass, but pays particular
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attention to his back, chest and arms. A strong chest with strong arms helps to throw fire
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projectiles as far as possible. A strong back guarantees a longer stay in the air.
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</p>
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</section>
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</template>
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<template #caption>Sebin flexing</template>
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<template #copyright>
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<a href="https://www.furaffinity.net/user/Marsel-Defender">
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Marsel-Defender
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</a>
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<a href="https://www.furaffinity.net/user/Marsel-Defender"> Marsel-Defender </a>
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</template>
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</RefFigure>
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<RefFigure id="sebin-muscle-ref4" polaroidBorder nsfw>
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<template #img>
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<picture>
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<source
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srcset="
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@/assets/refs/sebin-ref-penis.png?w=480;720;0&avif&quality=75&srcset
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"
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srcset="@/assets/refs/sebin-ref-penis.png?w=480;720;0&avif&quality=75&srcset"
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sizes="(min-width: 45em) 1155px, (min-width: 30em) 720px, 480px"
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type="image/avif"
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/>
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<source
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srcset="
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@/assets/refs/sebin-ref-penis.png?w=480;720;0&webp&quality=100&srcset
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"
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srcset="@/assets/refs/sebin-ref-penis.png?w=480;720;0&webp&quality=100&srcset"
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sizes="(min-width: 45em) 1155px, (min-width: 30em) 720px, 480px"
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type="image/webp"
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/>
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@ -827,24 +802,20 @@ const showModal = inject<Function>(showModalKey, Function);
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<ul>
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<li>Human-shaped with ridges</li>
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<li>Ring-like sheath surrounding shaft</li>
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<li>
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Extends from sheath when erect, lives inside sheath when not erect
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</li>
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<li>Extends from sheath when erect, lives inside sheath when not erect</li>
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<li>External balls</li>
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</ul>
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</QuickFacts>
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<p>
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Despite his reptilian appearance, Sebin has nipples, a feature of the
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human side of his family. Furthermore, his external testicles represent
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another humanized feature. Where relatives of his ilk possess a slit in
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which the penis lies protectively, Sebin possesses a pouch-like sheath
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from which the tip of the penis protrudes slightly. The shape of his
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shaft is predominantly humanoid, but it is surrounded by ridges and has
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no equivalent of a foreskin. When aroused, the coal-black shaft swells
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and pushes out of the sheath until fully erect, the sheath wrapping
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around the root of the shaft like a ring. However, he can also push it
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out in a flaccid state, e.g. when needing to pass water.
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Despite his reptilian appearance, Sebin has nipples, a feature of the human side of his
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family. Furthermore, his external testicles represent another humanized feature. Where
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relatives of his ilk possess a slit in which the penis lies protectively, Sebin possesses a
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pouch-like sheath from which the tip of the penis protrudes slightly. The shape of his shaft
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is predominantly humanoid, but it is surrounded by ridges and has no equivalent of a
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foreskin. When aroused, the coal-black shaft swells and pushes out of the sheath until fully
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erect, the sheath wrapping around the root of the shaft like a ring. However, he can also
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push it out in a flaccid state, e.g. when needing to pass water.
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</p>
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</section>
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</template>
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@ -854,16 +825,12 @@ const showModal = inject<Function>(showModalKey, Function);
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<h2>But, wait! There's more...</h2>
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<p>
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Sebin like you haven't seen him yet! Flip the switch to reveal his
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naughty secrets. If you dare...! Don't say I didn't warn you!!
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Sebin like you haven't seen him yet! Flip the switch to reveal his naughty secrets. If you
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dare...! Don't say I didn't warn you!!
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</p>
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<p>
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<RefToggle
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id="sebin-manly-bits"
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v-model="isNsfw"
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@click.prevent="showModal()"
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>
|
||||
<RefToggle id="sebin-manly-bits" v-model="isNsfw" @click.prevent="showModal()">
|
||||
<template #off>😇</template>
|
||||
<template #on>😈</template>
|
||||
</RefToggle>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<script setup lang="ts">
|
||||
import RefFigure from "@/components/RefFigure.vue";
|
||||
import RefGallery from "@/components/RefGallery.vue";
|
||||
import RefFigure from '@/components/RefFigure.vue'
|
||||
import RefGallery from '@/components/RefGallery.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
@ -40,9 +40,7 @@ import RefGallery from "@/components/RefGallery.vue";
|
|||
|
||||
<template #caption>
|
||||
<p>Sebin in his casual outfit</p>
|
||||
<p>
|
||||
Black tank top, flannell shirt, shorts (w/ dangling bands), sneakers
|
||||
</p>
|
||||
<p>Black tank top, flannell shirt, shorts (w/ dangling bands), sneakers</p>
|
||||
</template>
|
||||
|
||||
<template #copyright>
|
||||
|
@ -117,8 +115,7 @@ import RefGallery from "@/components/RefGallery.vue";
|
|||
<template #caption>
|
||||
<p>Sebin in his workout outfit</p>
|
||||
<p>
|
||||
<strong>Full body:</strong> Snapback hat, tank top, fingerless gloves,
|
||||
shorts, sneakers
|
||||
<strong>Full body:</strong> Snapback hat, tank top, fingerless gloves, shorts, sneakers
|
||||
</p>
|
||||
</template>
|
||||
|
||||
|
@ -157,8 +154,8 @@ import RefGallery from "@/components/RefGallery.vue";
|
|||
<template #caption>
|
||||
<p>Sebin in his workout outfit</p>
|
||||
<p>
|
||||
<strong>Close-up:</strong> Snapback hat, headphones, tank top,
|
||||
fingerless gloves, shorts, smartwatch
|
||||
<strong>Close-up:</strong> Snapback hat, headphones, tank top, fingerless gloves, shorts,
|
||||
smartwatch
|
||||
</p>
|
||||
</template>
|
||||
|
||||
|
@ -199,9 +196,8 @@ import RefGallery from "@/components/RefGallery.vue";
|
|||
<template #caption>
|
||||
<p>Tracksuit pants</p>
|
||||
<p>
|
||||
Sebin likes to wear comfortable clothes at home when he doesn't need
|
||||
to leave the house or is enjoying some leisure time after work or on
|
||||
weekends.
|
||||
Sebin likes to wear comfortable clothes at home when he doesn't need to leave the house or
|
||||
is enjoying some leisure time after work or on weekends.
|
||||
</p>
|
||||
</template>
|
||||
|
||||
|
@ -213,23 +209,17 @@ import RefGallery from "@/components/RefGallery.vue";
|
|||
<template #img>
|
||||
<picture>
|
||||
<source
|
||||
srcset="
|
||||
@/assets/refs/clothes/lazy/undies.jpg?w=0&avif&withoutEnlargement&srcset
|
||||
"
|
||||
srcset="@/assets/refs/clothes/lazy/undies.jpg?w=0&avif&withoutEnlargement&srcset"
|
||||
sizes="333px"
|
||||
type="image/avif"
|
||||
/>
|
||||
<source
|
||||
srcset="
|
||||
@/assets/refs/clothes/lazy/undies.jpg?w=0&webp&withoutEnlargement&srcset
|
||||
"
|
||||
srcset="@/assets/refs/clothes/lazy/undies.jpg?w=0&webp&withoutEnlargement&srcset"
|
||||
sizes="333px"
|
||||
type="image/webp"
|
||||
/>
|
||||
<img
|
||||
srcset="
|
||||
@/assets/refs/clothes/lazy/undies.jpg?w=0&withoutEnlargement&srcset
|
||||
"
|
||||
srcset="@/assets/refs/clothes/lazy/undies.jpg?w=0&withoutEnlargement&srcset"
|
||||
sizes="333px"
|
||||
alt="Shorts"
|
||||
loading="lazy"
|
||||
|
@ -240,8 +230,8 @@ import RefGallery from "@/components/RefGallery.vue";
|
|||
<template #caption>
|
||||
<p>Topless w/ jockstrap/boxer briefs</p>
|
||||
<p>
|
||||
For even more comfort, Sebin tends to forgoe pants completely and save
|
||||
on laundry by only wearing the absolute necessary.
|
||||
For even more comfort, Sebin tends to forgoe pants completely and save on laundry by only
|
||||
wearing the absolute necessary.
|
||||
</p>
|
||||
</template>
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<script setup lang="ts">
|
||||
import { inject } from "vue";
|
||||
import { inject } from 'vue'
|
||||
import {
|
||||
firstName,
|
||||
middleName,
|
||||
|
@ -13,45 +13,42 @@ import {
|
|||
tailLength,
|
||||
wingspan,
|
||||
hobbies,
|
||||
kinks,
|
||||
} from "@/sebin";
|
||||
import { dateFormat, getAge, toImperial, toLbs } from "@/helpers";
|
||||
import { nsfwKey, showModalKey } from "@/keys";
|
||||
import type { Kink } from "@/interfaces";
|
||||
import DataTable from "@/components/DataTable.vue";
|
||||
import QuickFacts from "@/components/QuickFacts.vue";
|
||||
import RefToggle from "@/components/RefToggle.vue";
|
||||
kinks
|
||||
} from '@/sebin'
|
||||
import { dateFormat, getAge, toImperial, toLbs } from '@/helpers'
|
||||
import { nsfwKey, showModalKey } from '@/keys'
|
||||
import type { Kink } from '@/interfaces'
|
||||
import DataTable from '@/components/DataTable.vue'
|
||||
import QuickFacts from '@/components/QuickFacts.vue'
|
||||
import RefToggle from '@/components/RefToggle.vue'
|
||||
|
||||
const generalHeadings = ["Key", "Value"];
|
||||
const generalHeadings = ['Key', 'Value']
|
||||
const generalData = [
|
||||
["Full Name", `${firstName} ${middleName} ${lastName} `],
|
||||
[
|
||||
"Date of Birth",
|
||||
`${dateFormat.format(dateOfBirth)} (${getAge(dateOfBirth)})`,
|
||||
],
|
||||
["Sex/Gender", gender],
|
||||
["Height", `${height} cm (${toImperial(height)})`],
|
||||
["Weight", `${weight} kg (${toLbs(weight)} lbs)`],
|
||||
["Tail Length", `${tailLength / 100} m (${toImperial(tailLength)})`],
|
||||
["Wingspan", `${wingspan / 100} m (${toImperial(wingspan)})`],
|
||||
];
|
||||
['Full Name', `${firstName} ${middleName} ${lastName} `],
|
||||
['Date of Birth', `${dateFormat.format(dateOfBirth)} (${getAge(dateOfBirth)})`],
|
||||
['Sex/Gender', gender],
|
||||
['Height', `${height} cm (${toImperial(height)})`],
|
||||
['Weight', `${weight} kg (${toLbs(weight)} lbs)`],
|
||||
['Tail Length', `${tailLength / 100} m (${toImperial(tailLength)})`],
|
||||
['Wingspan', `${wingspan / 100} m (${toImperial(wingspan)})`]
|
||||
]
|
||||
|
||||
const nsfwHeadings = ["Key", "Value"];
|
||||
const nsfwHeadings = ['Key', 'Value']
|
||||
const nsfwData = [
|
||||
["Orientation", orientation],
|
||||
["Position", position],
|
||||
];
|
||||
['Orientation', orientation],
|
||||
['Position', position]
|
||||
]
|
||||
|
||||
const kinksHeadings = ["Kink", "Receive", "Give"];
|
||||
const kinksHeadings = ['Kink', 'Receive', 'Give']
|
||||
const kinksData = kinks.map((kink: Kink): string[] => {
|
||||
const receive = kink.receive ? "✅" : "🚫";
|
||||
const give = kink.give ? "✅" : "🚫";
|
||||
const receive = kink.receive ? '✅' : '🚫'
|
||||
const give = kink.give ? '✅' : '🚫'
|
||||
|
||||
return [kink.name, receive, give];
|
||||
});
|
||||
return [kink.name, receive, give]
|
||||
})
|
||||
|
||||
const isNsfw = inject<boolean>(nsfwKey, false);
|
||||
const showModal = inject<Function>(showModalKey, Function);
|
||||
const isNsfw = inject<boolean>(nsfwKey, false)
|
||||
const showModal = inject<Function>(showModalKey, Function)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
@ -78,38 +75,34 @@ const showModal = inject<Function>(showModalKey, Function);
|
|||
</QuickFacts>
|
||||
|
||||
<p>
|
||||
Sebin is a warm-hearted guy who cares a lot about the well-being of his
|
||||
loved ones. Bad vibes rarely escape him and he offers his help without
|
||||
hesitation. He also won't avoid difficult conversations in the process.
|
||||
Not being able to help a friend in need is synonymous with failing them, a
|
||||
realization that can leave him feeling uneasy long after the fact.
|
||||
Sebin is a warm-hearted guy who cares a lot about the well-being of his loved ones. Bad vibes
|
||||
rarely escape him and he offers his help without hesitation. He also won't avoid difficult
|
||||
conversations in the process. Not being able to help a friend in need is synonymous with
|
||||
failing them, a realization that can leave him feeling uneasy long after the fact.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
At the same time, he is very open and honest about his feelings. He does
|
||||
not mince words and finds clear words when speaking his mind.
|
||||
Unfortunately, Sebin sometimes forgets his good manners in the heat of the
|
||||
moment, once he gets invested into a quarrel — especially when it comes to
|
||||
topics that are near and dear to his heart. Anyone looking to have a bad
|
||||
time can try their luck at pissing him off even once. This includes an
|
||||
equally vulgar vocabulary. It is not uncommon to hear him swear.
|
||||
At the same time, he is very open and honest about his feelings. He does not mince words and
|
||||
finds clear words when speaking his mind. Unfortunately, Sebin sometimes forgets his good
|
||||
manners in the heat of the moment, once he gets invested into a quarrel — especially when it
|
||||
comes to topics that are near and dear to his heart. Anyone looking to have a bad time can try
|
||||
their luck at pissing him off even once. This includes an equally vulgar vocabulary. It is not
|
||||
uncommon to hear him swear.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Nevertheless, Sebin strives to put his best foot forward at all times. He
|
||||
is of the sociable type and likes to laugh a lot, as he is easily amused.
|
||||
Sometimes to a degree where it can become very childish and immature very
|
||||
quickly.
|
||||
Nevertheless, Sebin strives to put his best foot forward at all times. He is of the sociable
|
||||
type and likes to laugh a lot, as he is easily amused. Sometimes to a degree where it can
|
||||
become very childish and immature very quickly.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Physical strength is not the only thing that plays a big role for Sebin.
|
||||
He is of a firm believe that a healthy body must also have a healthy mind
|
||||
in order to find a balance. But he only came to this realization at the
|
||||
end of a rocky road. While a setback in the past could easily throw him
|
||||
off track, today he stands much more firmly in life. Not only for his own
|
||||
sake, but also to be a kind of anchor for others. He always keeps his
|
||||
cool, so he can be a tower of strenth for others.
|
||||
Physical strength is not the only thing that plays a big role for Sebin. He is of a firm
|
||||
believe that a healthy body must also have a healthy mind in order to find a balance. But he
|
||||
only came to this realization at the end of a rocky road. While a setback in the past could
|
||||
easily throw him off track, today he stands much more firmly in life. Not only for his own
|
||||
sake, but also to be a kind of anchor for others. He always keeps his cool, so he can be a
|
||||
tower of strenth for others.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
|
@ -125,18 +118,16 @@ const showModal = inject<Function>(showModalKey, Function);
|
|||
</QuickFacts>
|
||||
|
||||
<p>
|
||||
Sebin is passionate about his hobbies. If he notices even the smallest
|
||||
spark of interest in his hobbies you should bring a lot of time, as he
|
||||
will chew your ear off first. Patience is known to be a virtue — one
|
||||
unknown to this dragon.
|
||||
Sebin is passionate about his hobbies. If he notices even the smallest spark of interest in
|
||||
his hobbies you should bring a lot of time, as he will chew your ear off first. Patience is
|
||||
known to be a virtue — one unknown to this dragon.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When he indulges in his hobbies, he does so with devotion. Every move has
|
||||
to be right and everything has to be in perfect harmony. Once he is in his
|
||||
flow, he must not be disturbed, otherwise he can sometimes become quite
|
||||
eccentric in expressing his dismay of being disrupted, possibly losing a
|
||||
very important train of thought.
|
||||
When he indulges in his hobbies, he does so with devotion. Every move has to be right and
|
||||
everything has to be in perfect harmony. Once he is in his flow, he must not be disturbed,
|
||||
otherwise he can sometimes become quite eccentric in expressing his dismay of being disrupted,
|
||||
possibly losing a very important train of thought.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
|
@ -161,21 +152,19 @@ const showModal = inject<Function>(showModalKey, Function);
|
|||
</QuickFacts>
|
||||
|
||||
<p>
|
||||
Sebin's day starts with a strong cup of black coffee and sandwiches. He's
|
||||
also a massive sweet tooth which sounds like a big detriment to his
|
||||
fitness routine. That's because it is and it's often very hard for him to
|
||||
resist.
|
||||
Sebin's day starts with a strong cup of black coffee and sandwiches. He's also a massive sweet
|
||||
tooth which sounds like a big detriment to his fitness routine. That's because it is and it's
|
||||
often very hard for him to resist.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Besides snacking, Sebin also likes to eat hearty and savory things. He
|
||||
doesn't disdain a cheese platter with a wide selection, nor a medium-rare
|
||||
steak.
|
||||
Besides snacking, Sebin also likes to eat hearty and savory things. He doesn't disdain a
|
||||
cheese platter with a wide selection, nor a medium-rare steak.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Sebin rarely says no to a good beer with friends, just as he rarely says
|
||||
no to a bar tour to try new and interesting cocktails.
|
||||
Sebin rarely says no to a good beer with friends, just as he rarely says no to a bar tour to
|
||||
try new and interesting cocktails.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
|
@ -198,17 +187,14 @@ const showModal = inject<Function>(showModalKey, Function);
|
|||
</QuickFacts>
|
||||
|
||||
<p>
|
||||
But above all Sebin is a very naughty hornball. He knows what he's got
|
||||
and he's not afraid to flaunt it. He is a generally dominant lover who
|
||||
likes to have it rough. But he is not lacking in tenderness. He
|
||||
considers himself somewhat of a "service top", who doesn't only have his
|
||||
own fun in mind. His job is only done if he's benn able to satisfy.
|
||||
However, that doesn't mean that he doesn't let others have their fun
|
||||
with him too from time to time. It always depends on his playmates,
|
||||
which makes him effectively a switch. He loves to wear bottomless
|
||||
jockstraps and boxer briefs to direct the attention of onlookers exactly
|
||||
where he wants it. After all he is well endowed enough to peddle it
|
||||
around.
|
||||
But above all Sebin is a very naughty hornball. He knows what he's got and he's not afraid
|
||||
to flaunt it. He is a generally dominant lover who likes to have it rough. But he is not
|
||||
lacking in tenderness. He considers himself somewhat of a "service top", who doesn't only
|
||||
have his own fun in mind. His job is only done if he's benn able to satisfy. However, that
|
||||
doesn't mean that he doesn't let others have their fun with him too from time to time. It
|
||||
always depends on his playmates, which makes him effectively a switch. He loves to wear
|
||||
bottomless jockstraps and boxer briefs to direct the attention of onlookers exactly where he
|
||||
wants it. After all he is well endowed enough to peddle it around.
|
||||
</p>
|
||||
|
||||
<DataTable class="kinks" :headings="kinksHeadings" :data="kinksData" />
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<script setup lang="ts">
|
||||
import { inject } from "vue";
|
||||
import { nsfwKey, showModalKey } from "@/keys";
|
||||
import RefToggle from "@/components/RefToggle.vue";
|
||||
import WelcomeHeader from "@/components/WelcomeHeader.vue";
|
||||
import ButtonGroup from "@/components/ButtonGroup.vue";
|
||||
import Button from "@/components/RefButton.vue";
|
||||
import { inject } from 'vue'
|
||||
import { nsfwKey, showModalKey } from '@/keys'
|
||||
import RefToggle from '@/components/RefToggle.vue'
|
||||
import WelcomeHeader from '@/components/WelcomeHeader.vue'
|
||||
import ButtonGroup from '@/components/ButtonGroup.vue'
|
||||
import Button from '@/components/RefButton.vue'
|
||||
|
||||
const isNsfw = inject<boolean>(nsfwKey, false);
|
||||
const showModal = inject<Function>(showModalKey, Function);
|
||||
const isNsfw = inject<boolean>(nsfwKey, false)
|
||||
const showModal = inject<Function>(showModalKey, Function)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
@ -18,44 +18,33 @@ const showModal = inject<Function>(showModalKey, Function);
|
|||
|
||||
<section>
|
||||
<h3>Welcome to Sebin's Ref Page</h3>
|
||||
<p>
|
||||
On this page your can learn all about Sebin, your friendly neighborhood
|
||||
dragon!
|
||||
</p>
|
||||
<p>On this page your can learn all about Sebin, your friendly neighborhood dragon!</p>
|
||||
|
||||
<p>
|
||||
I started this page to have a single point of truth with all the info
|
||||
artists I commission can possibly need. If you're missing some crucial
|
||||
info, or you would like to give me some general feedback about this page,
|
||||
feel free to reach out!
|
||||
I started this page to have a single point of truth with all the info artists I commission can
|
||||
possibly need. If you're missing some crucial info, or you would like to give me some general
|
||||
feedback about this page, feel free to reach out!
|
||||
</p>
|
||||
|
||||
<ButtonGroup grid class="social">
|
||||
<Button href="https://twitter.com/SebinNyshkim" class="twitter">
|
||||
Twitter
|
||||
</Button>
|
||||
<Button href="https://meow.social/@SebinNyshkim" class="mastodon" rel="me" >
|
||||
Mastodon
|
||||
</Button>
|
||||
<Button href="https://t.me/SebinNyshkim" class="telegram">
|
||||
Telegram
|
||||
</Button>
|
||||
<Button href="https://twitter.com/SebinNyshkim" class="twitter"> Twitter </Button>
|
||||
<Button href="https://meow.social/@SebinNyshkim" class="mastodon" rel="me"> Mastodon </Button>
|
||||
<Button href="https://t.me/SebinNyshkim" class="telegram"> Telegram </Button>
|
||||
<Button href="https://www.furaffinity.net/user/sonofdragons" class="furaffinity">
|
||||
Fur Affinity
|
||||
</Button>
|
||||
</ButtonGroup>
|
||||
|
||||
<blockquote>
|
||||
<strong>Note:</strong> This page is still under heavy construction, as
|
||||
indicated by the 0.x.x version number in the footer. I'm continously
|
||||
updating the site and adding details and information to it. In case you
|
||||
run into something weird, definitely let me know!
|
||||
<strong>Note:</strong> This page is still under heavy construction, as indicated by the 0.x.x
|
||||
version number in the footer. I'm continously updating the site and adding details and
|
||||
information to it. In case you run into something weird, definitely let me know!
|
||||
</blockquote>
|
||||
|
||||
<h3>Complete Ref Sheet</h3>
|
||||
<p>
|
||||
Just here to fetch the ref sheet? Click the button with the ref sheet you
|
||||
need and get started!
|
||||
Just here to fetch the ref sheet? Click the button with the ref sheet you need and get
|
||||
started!
|
||||
</p>
|
||||
|
||||
<ButtonGroup>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<script setup lang="ts">
|
||||
// import AttackItem from "@/components/AttackItem.vue";
|
||||
// import AttackList from "@/components/AttackList.vue";
|
||||
import RefFigure from "@/components/RefFigure.vue";
|
||||
import RefFigure from '@/components/RefFigure.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
@ -45,34 +45,30 @@ import RefFigure from "@/components/RefFigure.vue";
|
|||
|
||||
<section>
|
||||
<p>
|
||||
Sebin can enter an Overdrive Form which greatly increases his strength and
|
||||
abilities but it comes at a cost.
|
||||
Sebin can enter an Overdrive Form which greatly increases his strength and abilities but it
|
||||
comes at a cost.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
He enters Overdrive by engulfing himself in a pillar of flames which
|
||||
transforms his exterior physique. During Overdrive transformation his hair
|
||||
ignites and flickers with blue flames. The corners of his eyes flicker
|
||||
with long green flames. His arms and legs become part carbon black and are
|
||||
crossed by several glowing veins which pulsate like flowing lava. Fire in
|
||||
this form burns several degrees hotter than usual because his body becomes
|
||||
a living blast furnace, which is why his limbs have to be of more
|
||||
fire-proof material to withstand the increased heat.
|
||||
He enters Overdrive by engulfing himself in a pillar of flames which transforms his exterior
|
||||
physique. During Overdrive transformation his hair ignites and flickers with blue flames. The
|
||||
corners of his eyes flicker with long green flames. His arms and legs become part carbon black
|
||||
and are crossed by several glowing veins which pulsate like flowing lava. Fire in this form
|
||||
burns several degrees hotter than usual because his body becomes a living blast furnace, which
|
||||
is why his limbs have to be of more fire-proof material to withstand the increased heat.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To complete the transformation he inhales the flames from the pillar
|
||||
surrounding him which heats up his body from within. Even if Sebin is a
|
||||
fire dragon who can sustain high degrees of heat he is essentially
|
||||
overheating himself from the inside. Because of this he can't maintain
|
||||
this form for more than a few hours before he does permanent damage to his
|
||||
own body.
|
||||
To complete the transformation he inhales the flames from the pillar surrounding him which
|
||||
heats up his body from within. Even if Sebin is a fire dragon who can sustain high degrees of
|
||||
heat he is essentially overheating himself from the inside. Because of this he can't maintain
|
||||
this form for more than a few hours before he does permanent damage to his own body.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Direct body contact with Sebin during overdrive causes 3rd degree burns as
|
||||
he emits an extreme temperature, although less than he keeps inside his
|
||||
body. His immediate surroundings are likely to burn or melt.
|
||||
Direct body contact with Sebin during overdrive causes 3rd degree burns as he emits an extreme
|
||||
temperature, although less than he keeps inside his body. His immediate surroundings are
|
||||
likely to burn or melt.
|
||||
</p>
|
||||
|
||||
<h2>Attacks</h2>
|
||||
|
@ -88,75 +84,69 @@ import RefFigure from "@/components/RefFigure.vue";
|
|||
<tr>
|
||||
<td>Fire Breath (improved)</td>
|
||||
<td>
|
||||
The reach of Sebin's Fire Breath increases as well as the frequency
|
||||
at which he can fire shots from his mouth.
|
||||
The reach of Sebin's Fire Breath increases as well as the frequency at which he can fire
|
||||
shots from his mouth.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Flame Toss (improved)</td>
|
||||
<td>
|
||||
Overdrive Form eliminates the need for Sebin to spit fire into his
|
||||
palms. It instead enables him to fire the shots directly from the
|
||||
palm palm of his hands, as the firey veins crossing his arms act as
|
||||
an orifice to do so. The explosion radius of the burning projectiles
|
||||
that explode on impact is greatly increased.
|
||||
Overdrive Form eliminates the need for Sebin to spit fire into his palms. It instead
|
||||
enables him to fire the shots directly from the palm palm of his hands, as the firey
|
||||
veins crossing his arms act as an orifice to do so. The explosion radius of the burning
|
||||
projectiles that explode on impact is greatly increased.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Kindled Fist (improved)</td>
|
||||
<td>
|
||||
As his arms and legs are infused with fire his punches and kicks
|
||||
exert trails of flames while doing so. Landing a punch or kick sears
|
||||
enemies.
|
||||
As his arms and legs are infused with fire his punches and kicks exert trails of flames
|
||||
while doing so. Landing a punch or kick sears enemies.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Searing Discus</td>
|
||||
<td>
|
||||
Overdrive allows Sebin to form rings of fire by igniting flames from
|
||||
his fingertips and swirling them in a circle motion. He can use them
|
||||
for both close quarters or ranged combat.
|
||||
Overdrive allows Sebin to form rings of fire by igniting flames from his fingertips and
|
||||
swirling them in a circle motion. He can use them for both close quarters or ranged
|
||||
combat.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Combustion Flare</td>
|
||||
<td>
|
||||
Clinking both of his wrists against each other like flints unleashes
|
||||
a devestating fire blast from both of his fire-infused hands. A
|
||||
secure foothold is needed to prevent Sebin from being thrown back by
|
||||
the recoil of the attack. Using this technique in the air is
|
||||
Clinking both of his wrists against each other like flints unleashes a devestating fire
|
||||
blast from both of his fire-infused hands. A secure foothold is needed to prevent Sebin
|
||||
from being thrown back by the recoil of the attack. Using this technique in the air is
|
||||
therefore highly risky.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Blazing Pandemonium</td>
|
||||
<td>
|
||||
A heavy impact into the ground from a great height with both fists,
|
||||
tearing deep cracks in the ground around the impact crater. Combined
|
||||
with
|
||||
A heavy impact into the ground from a great height with both fists, tearing deep cracks
|
||||
in the ground around the impact crater. Combined with
|
||||
<strong><em>Kindled Fist</em></strong>
|
||||
the heat in Sebin's arms are forced through the newly created
|
||||
furrows, transforming the scene into an inferno.
|
||||
the heat in Sebin's arms are forced through the newly created furrows, transforming the
|
||||
scene into an inferno.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Scorching Edge</td>
|
||||
<td>
|
||||
A fiery blade towering several meters into the air that Sebin sends
|
||||
careening towards his enemies from his fire-infused legs with a
|
||||
backflip kick, leaving a swath of destruction in its wake. Upon
|
||||
impact the force of the attack is distributed sideways.
|
||||
A fiery blade towering several meters into the air that Sebin sends careening towards
|
||||
his enemies from his fire-infused legs with a backflip kick, leaving a swath of
|
||||
destruction in its wake. Upon impact the force of the attack is distributed sideways.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Circling Fire Shield</td>
|
||||
<td>
|
||||
A rather defensive technique. By spinning around with stretched out
|
||||
arms Sebin creates fire balls, which he usually hurls towards
|
||||
enemies, that circle around his body diagonally. They act as a
|
||||
shield while he can still move his arms relatively freely. Enemies
|
||||
would be well advised to keep their distance to this spinning
|
||||
shield, as the fire balls will still explode on contact.
|
||||
A rather defensive technique. By spinning around with stretched out arms Sebin creates
|
||||
fire balls, which he usually hurls towards enemies, that circle around his body
|
||||
diagonally. They act as a shield while he can still move his arms relatively freely.
|
||||
Enemies would be well advised to keep their distance to this spinning shield, as the
|
||||
fire balls will still explode on contact.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue