fix: 💬 update blog post

- Add info about Consume Me winning awards
- Mention Radiator 2 as affected game from itch.io delistings
- Add part about why there has not been any outcry over the contents of something like Game of Thrones
- Add paragraph explaining how a US lead payment infrastructure has serious implications on other countries' autonomy
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Sebin Nyshkim 2025-07-29 20:07:54 +02:00
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@ -110,11 +110,33 @@ Among the casualties of games that no longer appear in the search results becaus
[itch-consume-me]: https://q_dork.itch.io/consume-me [itch-consume-me]: https://q_dork.itch.io/consume-me
You would think that, given *Collective Shout* understands sexualization as "a person is held to a standard that equates physical attractiveness (narrowly defined) with being sexy", together with [studies][instagram-study-body-image] showing Instagram/Facebook are very much aware their algorithms cause teenage girls to develop the exact disorders *Consume Me* shines a light on in ways only a video game could, they would have an interest in not having it delisted—yet here we are. The puritanical fervor is hurting the exact group *Collective Shout* claims they're trying to protect. You would think that, given *Collective Shout* understands sexualization as "a person is held to a standard that equates physical attractiveness (narrowly defined) with being sexy", together with [studies][instagram-study-body-image] showing Instagram/Facebook are very much aware their algorithms cause teenage girls to develop the exact disorders *Consume Me* shines a light on in ways only an [award winning][consume-me-awards] video game could, they would have an interest in not having it delisted—yet here we are. The puritanical fervor is hurting the exact group *Collective Shout* claims they're trying to protect.
[instagram-study-body-image]: https://pmc.ncbi.nlm.nih.gov/articles/PMC8834897/ [instagram-study-body-image]: https://pmc.ncbi.nlm.nih.gov/articles/PMC8834897/
[consume-me-awards]: https://www.businesswire.com/news/home/20250319823476/en/Consume-Me-Wins-the-Seumas-McNally-Grand-Prize-and-Nuovo-Award-at-the-27th-Annual-Independent-Games-Festival-Awards
## U.S. payment processors hold too much power > [!note] Update 2025-07-29
> Add *Radiator 2* and *Mouthwashing* as additional games which were affected by the delisting from search results on itch.io. Also add the bit where Collective Shout hasn't made a big stink about Game of Thrones.
Another one is [*Radiator 2*][itch-radiator-2] by Robert Yang, former teacher at New York University's Game Center, which attempts to "expand eroticism in games beyond a cutscene", not by depicting intercourse, but more abstract and silly concepts, like:
* "spank the heck out of a dude and learn about how BDSM communities formalize consent / caring"
* "a short interactive music video game thing where you help a hunk enjoy a delicious shapely treat"
* "an autoerotic night-driving game about pleasuring a gay car"
[itch-radiator-2]: https://radiatoryang.itch.io/radiator2
Yet another game hit with delisting from itch.io search results is [*Mouthwashing*][itch-mouthwashing], "a narrative driven first-person horror game following the dying crew of a shipwrecked space freighter." What does this have to do with sexualization of women and girls in games and media? Fuck all! There's only an implied mention of a character getting pregnant from non-consensual intercourse, which is never depicted.
[itch-mouthwashing]: https://kasuraga.itch.io/mouthwashing
These games have absolutely nothing in common with the extreme contents that *Collective Shout* and similar bigoted advocacy groups claim to campaign against "to protect women and girls from harm." This protects no-one and robs everyone of unique experiences that equally don't hurt anybody! They went for the payment processors specifically to suffocate gaming platforms, because there's a disproportionate amount of LGBTQ+ and minority media on Steam and itch.io, the latter of which has an even higher percentage of games and media by LGBTQ+ folk for a primarily queer audience. This also includes furries, which regularly have to defend themselves against accusations of bestiality and various interpretations of "sexual deviancy."
If *Collective Shout* were being honest, they would also take a stance against something like Game of Thrones, which had a ***far bigger*** audience and was full of things that these hypocrites could have taken offense to, i.e. all of the incest. So, imagine my surprise when I searched for the show on their website and came up with… [nothing][collective-shout-game-of-thrones]! Nice double standard you've got there! This implies to me that they lie through their teeth what this is actually about—namely hurting the previously mentioned minority groups and calling it "protecting children."
[collective-shout-game-of-thrones]: https://www.collectiveshout.org/search_results?q=Game+of+Thrones
## US payment processors hold too much power
This is just the latest in a series of events that shows how brittle payment systems online are. Visa and MasterCard hold a [precarious duopoly][visa-mastercard-marketshare] over the global cash-free payment market, with 1.5 billion (37%) and 1.1 billion (32%) cards, respectively, in circulation globally. This is just the latest in a series of events that shows how brittle payment systems online are. Visa and MasterCard hold a [precarious duopoly][visa-mastercard-marketshare] over the global cash-free payment market, with 1.5 billion (37%) and 1.1 billion (32%) cards, respectively, in circulation globally.
@ -149,11 +171,19 @@ PayPal is of particular mention here, as their controversial business decisions
*Collective Shout* correctly identified the weak point of every platform, company or individual that wants to do business online: threaten their ability to get paid. *Collective Shout* correctly identified the weak point of every platform, company or individual that wants to do business online: threaten their ability to get paid.
> [!note] Update 2025-07-29
> A friend sent me an article in which NieR: Automata director Yoko Taro rightly notes that the dominance US payment processors have gives them leverage over another country's autonomy.
Visa's and MasterCard's duopoly also has other implications: since they're corporations based in the United States, operating within the United States' legal framework, it gives the United States itself an uncomfortable leverage over the rest of the world. Suddenly, what is [perfectly legal][yoko-taro-payment-processors] in one country is effectively overruled if the same thing is illegal in the US or what intermediaries there think is acceptable use and what is not. It has the potential to greatly impact other countries' legal, political and economical autonomy. And the United States is [not shy][eu-us-tariff-talks] about using its dominance in certain areas to force other countries to cater to the interests of the United States and those of US lobby groups and corporations.
[yoko-taro-payment-processors]: https://automaton-media.com/en/news/nier-creator-speaks-out-against-payment-processors-pressuring-japanese-adult-content-platforms/
[eu-us-tariff-talks]: https://www.bbc.com/news/articles/c14g8gk8vdlo
You might be inclined to think "Well, why won't they just process payments themselves?" You might be inclined to think "Well, why won't they just process payments themselves?"
Steam is big, but not *that* big. And certainly neither is itch.io. Rolling your own payment processing entangles you into a lot of regulatory obligations even Steam is not prepared to deal with. Their forte is games, not banking infrastructure and the regulatory compliance therein. Steam is big, but not *that* big. And certainly neither is itch.io. Rolling your own payment processing entangles you into a lot of regulatory obligations even Steam is not prepared to deal with. Their forte is games, not banking infrastructure and the regulatory compliance therein.
There are, however, [alternatives][payment-alternatives] on the rise. One such alternative is [WERO], a payment system in which banks process payments directly among each other, currently available in Germany, France and Belgium, with plans to roll out to all of Europe in 2026. On the U.S. side there's [FedNOW] by the federal reserve bank which aims to do the same, with a small number of banks involved. Check if your bank supports these and if not ask them to do so. There are, however, [alternatives][payment-alternatives] on the rise. One such alternative is [WERO], a payment system in which banks process payments directly among each other, currently available in Germany, France and Belgium, with plans to roll out to all of Europe in 2026. On the US side there's [FedNOW] by the federal reserve bank which aims to do the same, with a small number of banks involved. Check if your bank supports these and if not ask them to do so.
[payment-alternatives]: https://tech.lgbt/@pq1r/114907824163916258 [payment-alternatives]: https://tech.lgbt/@pq1r/114907824163916258
[WERO]: https://wero-wallet.eu/ [WERO]: https://wero-wallet.eu/